
Admittedly, a protest that takes a while to decide (and thus must inevitably delay a single-elimination tournament) is one thing, but it's my understanding that isn't what happened, but rather that the protest was decided and then came arguments and attempts to re-litigate the protest. Saturday play ended sometime close to 10:00pm because of a massive delay due to a protest. The reason that 40 minutes are built into the schedule is because the playoff games are slightly longer, we want to have time built in in case protests arise, and we want to give teams 10 minutes or so between games to catch their breath. Jonpin wrote:(2) There really isn't any reason it should take 40 minutes to turn over one round of single-elimination. I'll also repeat my suggestion from last year that-for the purpose of better recognition of winners in front of an audience-the champions for the USGO and USHB could be announced during the playoff bracket announcement on Saturday Also, while spreading out the Friday events means they end earlier and are less cramped, it now means students who wish to compete in them need to depart for DC on Thursday so some coming from further away might miss two days of school. Given how busy everyone always is to get things together (and admittedly not knowing who was directly involved in the Thursday event), I feel like it could have distracted from preparing for the big show. But an entire new thing was added on Thursday. The big thing is that the 100 minute gap or so from 6:00-7:40 on Friday can now get used to hammer out the USGO playoff brackets. But with moving this up on Friday afternoon, and not doing a mirror of the College History Bowl set (those questions will get read elsewhere) at high school Nationals, this will end up making for an easier Friday. We won't, other than to likely add 1 more quizbowl round to USGO.

(1) For the love of god, don't add anything more to the weekend. The biggest things I can recommend for next year are: Various balance changes.Jonpin wrote:From my perspective as a high-level staffer and as a coach, this was by far the best NHBB from a logistical standpoint. Tree of Savior: Re:Build Expansion: A new class advancement UI, New Skills & Attributes UI, Improved rank and class system. Players will be pushed to the limits of their skills to earn the best rewards. Players need to coordinate with one another to avoid devastating attacks from anything from giant golems, dragons, gun-toting giants, and charging beasts. World bosses are a big part of the game, and the creatures you'll find at the bottoms of dungeons are truly challenging. Staggering Boss Fights: The bosses in Tree of Savior are truly colossal. There's plenty more for players to do beyond combat, as well, from taming and charming animals, to party events, and more. Group content is the centerpiece of the game, though there are plenty of solo-friendly things to do. Crafting and economy are a big part of the game. The gameplay is centered around player interaction and community.

Player-Driven World: Tree of Savior is more than just another grindfest. Combined with the unique and colorful art direction, every scene and zone of Tree of Savior will come alive for players in truly harmonious way. That same standard of quality makes a return in Tree of Savior, with soulful music that makes every environment truly distinct. Microtransactions: Yes - Cosmetics, convenience, and gameplay boosting items available.Įxcellent Musical Score: Fans of the original Ragnarok Online might remember the game's catchy, masterfully-composed musical tracks. Tree of Savior is a 2.5D MMORPG with artistic visuals and fast-paced, hack n' slash gameplay.
